Originally, this 3D scene was for one of my class projects. However, I expanded it to be a testing ground of the skills I've learned at that time. All of the models were build by myself, but I do not own any of the textures I used, including the album covers on the wall, the scene on TV and the texture for the arcade game machine. I have also done the lighting in Maya as well, using a yellowish color temperature to create a matching atmosphere in the reference scene.
Final render of the scene. All assets built in Maya, lighted and rendered in the Maya-implemented Arnold renderer.
Original room lighting and layout references. All models in the scene and the lighting is created by myself.
CGT116-Final by Yuchao Wang on Sketchfab
Uploaded scene. Original lighting details did not work well with sketchfab, so please use the render image for lighting details.