This model is intended to be used in games, so I am focusing on reducing the polycount and make it as realistic as possible. The final polycount of this project is lower than 50,000 and well optimized for games. I am a fan of Armored Fighting Vehicles, and this has soon become one of my interested areas in 3D modeling.
The original tracks I used was the same as the extra ones sitting on the turret, which was detailed and increased the polycount by a great amount. Later I decided to make a lower-poly version of it in order to lower the polycount.
This is the model I uploaded onto Sketchfab, and below is the reference blueprint I used when building this model in Autodesk Maya.